Google sketch up ware house1/20/2024 It is really a pleasant tool to use for a beginner like me. Not later than two weeks ago, I had the same reaction when trying google sketchup. Cool! I think the 3D Warehouse license even allows redistributing such, so somebody could download all such buildings that aren't already present in FS, convert them to FS, and offer to others.įor designing airport buildings, and maybe even aircraft models, Sketchup, at least to me, looks like a much nicer tool than the traditional ones that have a very steep learning curve. Then one can download cool buildings from Google 3D Warehouse and put them into the simulator. Also, Blender's UI is of course quite quirky.Īnyway, such fixing of pathnames (and corresponding rename of the texture files extracted from the KMZ file) could be automated, and somebody who knows how to script Blender (in Python) probably also could automate the import and export, so that there would be just one command to convert from a. So one needs to edit those before feeding the file into Blender. dae (COLLADA) files produced by Sketchup typically contain. Unfortunately, one needs to separately download and install a newer version of the Blender COLLADA importer, and even then there are some bugs that need to be worked around: Either the COLLADA importer, Blender itself, or the DirectX exporter don't seem to like the long filenames with relative paths that the. It has both a COLLADA importer and a DirectX exporter. To convert from COLLADA to DirectX one easily accessible solution (doesn't require buying, stealing or borrowing expensive software) seems to be to use Blender. x file format is used as the source format at least by some tool. But from what I have browsed the documentation, the DirectX. I must confess I am very new at FS 3D object design and haven't actually even gone through any step-by-step tutorial on how to design objects with the (FSX) SDK yet. skp, but that is presumably not intended for interoperability and totally undocumented.) So, the problem actually is to get from COLLADA to something the SDK understands. KMZ version 4 files are actually zip archives that contain a very small KML wrapper file and then the actual model is in the COLLADA format, plus any texture images used. Now, from a MS Flight Simulator point of view, the problem of course is how to get from the KMZ format that Sketchup exports to something FS SDK tools can understand. Now when Google has acquired it, there is a quite adequate gratis version, and a Pro version that still costs about that much.) Keep in mind, though, that Sketchup used to be a sold for something like $500. (But, if I already knew well how to use one of those, I might grumble and say Sketchup is a toy, 3D design is supposed to be painful to learn ahd hard to use, or something. It really is exceptionally easy and fun to use, totally in another league than, say, gmax or Blender. I discovered Google Sketchup during the weeked and now I am in love with it.
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